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The player controls Vibri, a vector drawn rabbit who skips along the music track’s timeline. You are going to play this PC game in the first-person perspective gaming mode. This PC game currently supports only PlayStation, PlayStation 3, PlayStation Portable, PlayStation Vita platforms. Additionally, the game’s unique software means that the game is loaded into the console’s RAM, allowing the player in insert their own music CDs, which generate a unique course for each track. The game is loaded with six tracks to play by Japanese band Laugh and Peace. In more complex tracks, obstacles are combined and the player must press the correct combination of buttons in order the avoid the obstacle.
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The player must avoid each obstacle by pressing the correct button at the right time – either L, R, X or down. Vib-Ribbon is a rhythm game where the player must maneuver musically generated obstacles based on either the game’s own soundtrack or a music CD of the player’s choice.
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This video game got all its reviews from more than 1783 users. Happen to know how large Vib Ribbon is? The audio is redbook, but the actual game is small enough to fit into the Playstation's internal RAM.You should play the Vib-Ribbon game, which is the latest release of this year. Last edited by PC Engine Fan X! on Sun 12:21 am, edited 2 times in total. The PC version of Raiden II from Cyberfront/Interplay has Redbook audio and sounds awesome and was converted from existing PSX game files of Raiden Project anyways.
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And so much empty space that could of been used for better Redbook audio of the Raiden/Raiden II's cool BGM tunes instead of resorting to using Yellowbook audio format which doesn't sound as good. ^_~Įven the the 1st gen PSX game of Seibu Kaihatsu's Raiden Project weighs in at a low 43MB on a 650MB sized CD-Rom disc. It's perfectly doable and goes to show that the PSX is capable of playing those cool small ass CD-R discs assuming if a small enough PSX game's data files can fit on them without any compression. I've burned it on a mini CD-R disc just for kicks (with a maximum capacity of 210MB of data storage space).works like a charm on a modded PSX console.
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If you were to look at Squaresoft/positron's PSX game of iS: internal section, it is only a 206MB game on a 650MB full sized CD-Rom disc. The PSX shmup game of Philosoma weighs in at almost 700MB and it's a 1995 released PSX game when most 1st gen PSX games didn't hover around the 650MB capacity benchmark anyways (was due to the very heavy usage of FMV clips galore featured in it which used up a lot of valuable CD-Rom space).
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